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  Buffalo Bad Asses :: View topic - Splash Damage's Dirty Bomb!!! Team based fail?
 
Splash Damage's Dirty Bomb!!! Team based fail?

 
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Sissyboy
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Joined: Jul 06, 2008
Posts: 958
Location: Playing ETQW at home... or stuck at work
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PostPosted: Thu Apr 04, 2013 10:30 am    Post subject: Splash Damage's Dirty Bomb!!! Team based fail? Reply with quote

I don't trust them after Brink.

But lets see if this free, yes FREE, team-based FPS is playable!

Some are comparing to ET.

http://www.blisteredthumbs.net/2013/01/splash-damage-fully-unveils-free-to-play-fps-dirty-bomb/

We've been waiting for years............

Is this for real?
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Him-Again
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Joined: Jun 30, 2009
Posts: 396
Location: Australia
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PostPosted: Fri Apr 05, 2013 2:11 am    Post subject: Reply with quote

I like what they are trying to do with this echo system.
lets hope its a half decent game
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SOME PEOPLE ARE LIKE SLINKIES - NOT REALLY GOOD FOR ANYTHING BUT THEY BRING A SMILE TO YOUR FACE WHEN PUSHED DOWN THE STAIRS
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-sentry-
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PostPosted: Tue Jul 23, 2013 3:18 pm    Post subject: Reply with quote

Looks good, but looks a lot like brink...

Trailers:

https://youtu.be/Xd4Hjoi2FQ0

https://youtu.be/0p_bQ5jIyNo
https://www.youtube.com/watch?v=loiQc7hz0kk
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Swatt
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Posts: 161
Location: Crystal Lake
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PostPosted: Fri Nov 15, 2013 11:34 am    Post subject: Reply with quote

I just downloaded the beta last night...fired it up for about 5 minutes as I was already late for a meeting. I couldn't figure out how to configure the controls, is this all cloud based?
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Swatt
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Posts: 161
Location: Crystal Lake
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PostPosted: Tue Nov 19, 2013 10:02 am    Post subject: Reply with quote

So a week into this and have had some good playing time into it. The game feels slow, and has many, many classes..probably too many to learn by the causal player. The objectives are simple with no real vehicle control, like the original ET...move the vehicle along a fixed path by being next to it...lame. I also wasn't too fond of the small maps, I guess cause your running everywhere they have to be small...a lot like Brink. Even being small, they are loaded with complexity, so a causal player will constantly be getting killed from behind as a lightweight player hiding in some niche either snipes you or back stabs you. Another thing I didn't like, so you have 12 different classes but can only play (3) at a time...and you pick the (3) classes before you join a server. So you join a realize your team doesn't have a medic and none of the (3) classes you chose initially are a medic...well you will need to disconnect, make the changes and reconnect...sigh!
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