blocks.gif
Navigation
 

icon_home.gif Home
icon_community.gif Community
tree-T.gif Forums
tree-T.gif Feeds
tree-T.gif Tutorials
tree-T.gif Surveys
icon_poll.gif Enemy Territory
tree-T.gif Server Rules
icon_members.gif Site
tree-T.gif Statistics
tree-L.gif Sitemap

 

blocks.gif
ET - QW Status
 

 

blocks.gif
ET Jaymod - Status
 

 

blocks.gif
TS Block
 

BBA TeamSpeak Viewer

 

 
Buffalo Bad Ass: Forums
 


  Buffalo Bad Asses :: View topic - BBA Castle CTF Beta 2
 
BBA Castle CTF Beta 2

 
Post new topic   This topic is locked: you cannot edit posts or make replies.    Buffalo Bad Asses Forum Index -> Map Objectives
View previous topic :: View next topic  
Author Message
Zeus
BBA BigBoss
BBA BigBoss


Joined: Oct 05, 2006
Posts: 2101
Location: Going insane one day at a time.
Status: Offline

PostPosted: Tue Mar 04, 2008 10:32 am    Post subject: BBA Castle CTF Beta 2 Reply with quote

Map Description:

It's a classic Capture the Flag map, set in and around BBA castle, with capturable spawns to the East and West. A multiple layered map with the flags located on the main top level, while the command posts for either team are located on the lowest level.

Objectives:

Allies:
Main - Capture more flags than the axis before time runs out, or Capture all 25 to win.
Secondary - Build a Command Post.
Others - Capture new spawn positions in the East and West Crypts.

Axis:
Main - Capture more flags than the allies before time runs out, or Capture all 25 to win.
Secondary - Build a Command Post.
Others - Capture new spawn positions in the East and West Crypts.

Additional Game Info:

There is no scoreboard since wolf:et has none, and since its a 25 flag capture, its just not
practical to use a remapped shader scoreboard... so to get around this, the map will update
via wm_announce to print the current state of the game every minute, players will get one of the
following updates depending on the current state of the flags and who leads, or touched a flag last

BBA Castle CTF Update - The Allies currently Lead!
BBA Castle CTF Update - The Axis currently Lead!

BBA Castle CTF Update - The Teams are currently Tied!

if the teams are tied when the time limit is up, which ever team touched the enemy flag last will win,
so in addition to getting the "The Teams are currently Tied!" update, one of the following will also
print,

BBA Castle CTF Update - Allies touched the enemy flag last!
or
BBA Castle CTF Update - Axis touched the enemy flag last!

In the event no one touches any flags and the teams are tied ( no one on the server? ) then
the axis will win by default, just to have some kind of default.

Hopefully this method will keep the players informed about who has the lead in the game.

* I will give ONE secret away, when in the graveyards, aproach the grave stones and point at the RIP and pres your "USE" button. wink
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   This topic is locked: you cannot edit posts or make replies.    Buffalo Bad Asses Forum Index -> Map Objectives All times are GMT - 6 Hours
Page 1 of 1

 

Jump to:   
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2004 phpBB Group
Version 2.1 by Nuke Cops © 2003 http://www.nukecops.com
Techra-Dark theme pack by Kenetix

 

Forums ©