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  Buffalo Bad Asses :: View topic - MLB Daybreak
 
MLB Daybreak

 
Post new topic   This topic is locked: you cannot edit posts or make replies.    Buffalo Bad Asses Forum Index -> Map Objectives
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Zeus
BBA BigBoss
BBA BigBoss


Joined: Oct 05, 2006
Posts: 2101
Location: Going insane one day at a time.
Status: Offline

PostPosted: Sun Jul 20, 2008 9:17 pm    Post subject: MLB Daybreak Reply with quote

Map Features:
--------------------

1 tank to escort right through the map
2 tank barrier
7 spawns per team
1 neutral command post
4 mg-42 gun nests
1 buildable scaffold for escaping with the gold
1 neutral command post


Map Description:
-------------

Daybreak is an Axis-attacking map designed for Wolfenstein Enemy Territory. It's very close to the game
engine limitations since we got very close to the entity limit. The first section of the map is focused
around a tank which axis have to escort to a defense wall in order to breach it. Axis then attack the allied
main base, using the railway path to infiltrate the fortress.
Withing the fortress, axis will fight their way across barricades and around a dam, to breach the rocket base
entrance. They will then have to rob a keycard to open an armory and take 5 explosives to the Allied rocket
before they can start the bomb countdown. Reaching the end of the countdown before the time limit will lead
axis to victory...
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