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  Buffalo Bad Asses :: View topic - New, fairly large patch 1/14
 
New, fairly large patch 1/14

 
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-999-
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Joined: Oct 06, 2006
Posts: 321
Location: Strangled, pounced, boomed, hit with concrete and somehow on fire with pipe bomb under me
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PostPosted: Wed Jan 14, 2009 10:15 pm    Post subject: New, fairly large patch 1/14 Reply with quote

Code:
General

    *
    * Fixed Survivors being able to climb surfaces marked for versus infected only.
    * Fixed a class of SurvivorBot bugs dealing with rescuing downed players.
    * Players can no longer grab ladders while flying through the air after a Tank punch.
    * Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises.
    * Improved loading time.
    * Fixed mini-gun physics exploit.
    * Fixed propane tanks (and other physics objects) causing players to fall through elevators.
    * Fixed rare achievement bug issues.
    * Fixed several map exploits.
    * Fixed various match making issues.
    * Fixed NAT traversal issues.

Versus Changes

    * Added HUD elements to show status of other infected players.
    * Changed color of infected player name in chat to red.
    * Fixed exploit where players could spawn infected bots
    * Fixed instance where a Survivor changing to the infected team would be attacked by infected bots.
    * Normalized special infected melee damage.
    * Made the following client commands cheat protected: "Kill" and "explode".
    * Fixed exploit where infected players could run away and teleport back to gain health.
    * Players can only change teams once per map.
    * Players can't change teams while other players are still loading.
    * Tank spawns at the same % through the map for both teams in versus mode.
    * Made the Tank and Witch spawn directly on the escape route.
    * Increased chance of getting the Tank or Witch.
    * Fixed team swap issue.

Hunter

    * Easier to pounce a Survivor who is meleeing.
    * Increased Minimum damage a Hunter pounce does.

Smoker

    * Fixed Smoker tongue tolerance.
    * Smoker now has to be killed or the tongue destroyed for the tongue to break.
    * Survivor's cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
    * Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer.
    * Fixed cases where the ability timer was not using the correct time.
    * Fixed case where you could point at a Survivor but not register a tongue hit
    * Fixed Smoker tongue not targeting and landing properly through PZ ghosts.
    * Smoker tongue does damage every second while dragging paralyzed Survivors.

Tank

    * Bashable objects now appear with a red glow.
    * Tanks hitting a car with an alarm disables the alarm permanently.
    * Tank frustration timer is only reset by hitting Survivors with rocks or fists.
    * Reduced autoshotgun damage against Tanks.

Witch

    * Witch spawns at the same % through the map for both teams.
    * Avoids spawning within a certain % of the tank.
    * Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors.


Supposedly the dlc with the other 2 campaigns for vs is coming shortly. I like most of this except the part where you can't bash a survivor to unstick them from a smoker. That and the mg bug being fixed.
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Nerdy
BBA Wannabe
BBA Wannabe


Joined: Oct 11, 2006
Posts: 95
Location: Hiding in the bushes...
Status: Offline

PostPosted: Thu Jan 15, 2009 4:11 pm    Post subject: Reply with quote

Hopefully this patch will give the infected a better chance against closet campers and rushers. I can't wait to try it!
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