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  Buffalo Bad Asses :: View topic - Zeus's keybinds with text?
 
Zeus's keybinds with text?

 
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blitzer
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Joined: Oct 09, 2006
Posts: 57
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PostPosted: Sat Jan 06, 2007 4:35 pm    Post subject: Reply with quote

I just do mine in game, saves time and I couldn't figure out how to do the whole .cfg file thing lol
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Nerdy
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Joined: Oct 11, 2006
Posts: 95
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PostPosted: Sun Jan 07, 2007 8:16 am    Post subject: Reply with quote

First of all, I would advise putting ALL of your binds in your autoexec.bat, it makes it a good bit easier (in most cases).

Here's what mine looks like:

Code:
unbindall
seta name "^4<{^3BBA^4}>^pTaterch^1!^pp"

//Name changing script
set gamename1 "name ^4<{^3BBA^4}>^1!^2=^pNerdy^2=^1!; set nextname vstr gamename2"
set gamename2 "name ^4<{^3BBA^4}>^pTaterch^1!^pp; set nextname vstr gamename1"
set nextname "vstr gamename1"
bind z "vstr nextname"


set cg_atmosphericeffects 0
seta cg_gibs "1"

bind a "exec autoexec.cfg"
bind TAB "+scores"
bind ENTER "+activate"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind KP_MINUS "vsay_team FTCoverMe"
bind semicolon "vsay_team NeedAmmo"
bind ' "vsay_team ftreviveme"
bind \ "vsay cheer"
bind * "vsay oops"
bind . "mp_fireteamadmin"
bind 0 "+zoom"
bind [ "vsay negative"
bind ] "vsay affirmative"
bind ` "toggleconsole"
bind m "mvactivate"
bind o "vsay hi"
bind p "vsay_team incoming"
bind t "messagemode"
bind u "messagemode3"
bind = "mp_quickmessage"
bind y "messagemode2"
bind ~ "toggleconsole"
bind CAPSLOCK "+speed"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind ALT "+stats"
bind CTRL "+moveup"
bind SHIFT "+sprint"
bind INS "wm_sayplayerclass"
bind DEL "+leanleft"
bind PGDN "+leanright"
bind PGUP "vsay welcome"
bind HOME "vsay thanks"
bind END "weaponbank 5"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"
bind F11 "autoscreenshot"
bind F12 "autorecord"
bind KP_HOME "+mapexpand"
bind KP_UPARROW "weaponbank 4"
bind KP_PGUP "vstr waffenanzeige"
bind KP_LEFTARROW "+reload"
bind KP_5 "weaponbank 7"
bind KP_RIGHTARROW "selectbuddy 5"
bind KP_END "+prone"
bind KP_DOWNARROW "weaponbank 6"
bind KP_PGDN "weaponbank 1"
bind KP_ENTER "mp_fireteamadmin"
bind KP_INS "+movedown"
bind KP_DEL "+speed"
bind KP_SLASH "vsay sorry"
bind KP_PLUS "vsay_team disarmdynamite"
bind MOUSE1 "+attack"
bind b "+attack2"
bind MOUSE2 "+attack2"
bind MOUSE3 "openlimbomenu"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
bind 4 "weaponbank 2"
bind 5 "weaponbank 3"
bind / kill


I'm no master cfg maker, but I've learned enough to get one to work.

Keep in mind that the etconfig reflects what the current binds are set to, and the autoexec is a compilation of settings/binds that are applied to etconfig each time ET is run.

Pretty much you'll want all of your button binds in your autoexec.
Above the button binds, you'll want to put "unbindall". This will clear out any binds in the etconfig and replace them with the ones in the autoexec.

This is very useful because it will delete old binds from etconfig that you have changed in the autoexec. For example, you have bound S to "vsay hi" in autoexec. When you run ET, autoexec is executed and S is bound to that command. Now say you want to change it to another button. Now you want A to "vsay hi". If you don't use unbindall, the old bind S "vsay hi" will still remain in the etconfig and possibly conflict with another command assigned to that button in the future.

At least this is how things go in my experience. The etconfig has its own unbindall as well, but before I used unbindall in my autoexec, I would still have to delete all of the old binds from etconfig to change something.. Perhaps its the order of execution of the cfg files or something...oh well... and still occasionally my ET will dump all of the default binds ontop of my current binds in etconfig for whatever reason..oh well...
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R3B3L
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Joined: Oct 06, 2006
Posts: 42
Location: Filming 3 naked men in a cow pasture holding their whiffleball bats
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PostPosted: Sun Jan 07, 2007 11:28 am    Post subject: Reply with quote

what does cg gibbs do
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Nerdy
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Posts: 95
Location: Hiding in the bushes...
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PostPosted: Sun Jan 07, 2007 2:51 pm    Post subject: Reply with quote

Makes everyone go SPLAT when they are blown up, complete with chunky guts flying around.
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Nerdy
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Joined: Oct 11, 2006
Posts: 95
Location: Hiding in the bushes...
Status: Offline

PostPosted: Mon Jan 08, 2007 6:12 am    Post subject: Reply with quote

Oh, I was directing my post to anyone who wanted to know how to set up an autoexec.cfg...

I got all off track and forgot about the initial poster doh sorry.

In the case of what you're wanting to do, heres an example of how to do it.

Quote:
set EnemyDisguisedSay "say Enemy in the skies!"
set db_1 "cg_novoicetext 1; vsay EnemyDisguised; vstr EnemyDisguisedSay"
set db_2 "cg_novoicetext 0"
bind K "+vstr db_1 db_2"


I just grabbed this from the unofficial et strat guide, so I don't know if you still need the cg_novoicetext command for Jaymod 2.01...
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