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  Buffalo Bad Asses :: View topic - CTF Toxic Beta 3
 
CTF Toxic Beta 3

 
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septime
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Joined: Oct 11, 2006
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PostPosted: Mon Apr 26, 2010 2:06 pm    Post subject: CTF Toxic Beta 3 Reply with quote

It is a Capture The Flag Map.

The team with the most caps, when the time runs out, WINS.

You can only gain a point by bringing the enemies flag to your own.

If your teams flag has been taken by the enemy, you have to return it before you can make a point.



Few SS











Now, it is time to give some input
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septime
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PostPosted: Sat May 01, 2010 12:09 pm    Post subject: Reply with quote

Looks like you are not really enthusiastic about this map. shrug Are you afraid of all that acid ? chin

Anyway, nice map with some good stuff (scoreboards, voice, cheers bind, immediate death when you fall in the acid...).

Could have some great battles in the hallways and the middle of the map where many people will fight.

Maybe, 1 or 2 CP and side spawns (like in BBA CTF) could give more fun.
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Zeus
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PostPosted: Sat May 01, 2010 1:04 pm    Post subject: Reply with quote

septime wrote:
Looks like you are not really enthusiastic about this map. shrug Are you afraid of all that acid ? chin



People like to complain, not participate in helping to fix or make it better. wink

If we add the map and they dont like it they'll all be sure to tell you so in the server. mad
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Simtech
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Joined: Oct 06, 2006
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PostPosted: Sat May 01, 2010 7:29 pm    Post subject: Reply with quote

I like the map. I think we need more dual objective maps... wtg
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ET-Killah
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Joined: Oct 22, 2006
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PostPosted: Sat May 08, 2010 3:44 pm    Post subject: Reply with quote

map makes me feel like the hulk! lol map was good but only thing i didnt like was to many twisty corridors other than that its good!
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CannonFodder
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PostPosted: Sat May 08, 2010 5:24 pm    Post subject: Reply with quote

Did this replace Facility? Because if it did, I just might have to kiss you sep... Yar good
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septime
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PostPosted: Sat May 08, 2010 6:01 pm    Post subject: Reply with quote

Cannon : I am not sure I want to reply to your question. lmao

Yeah.... removed Toxicity Facilty and replaced with this one.
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Simtech
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PostPosted: Sat May 08, 2010 6:09 pm    Post subject: Reply with quote

Sounds like a date to me.... player love
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GunClap
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PostPosted: Sun May 09, 2010 4:30 am    Post subject: Reply with quote

Map: I love it. I'd keep it forever and genius stroke swapping it for toxic facility. The irony is not lost on me.

Pros
-Nice variable paths. Loads of ways of getting from one flag to the other.
-Lots of hotspots for concentrated fire and carnage.
-(IMO) The acid rocks, this can be great as a quick self kill method with full charge restoration if used skilfully.
-Nice world detail, obscuring some areas and funnelling others, the maker obviously thought about line of sight while making this one.
-Trickjumping around the map is amazing, you can build up some sick speed and when moving through acid areas, you have to be damned careful, separating the frogs from the rabbits so to speak.
-The woven nature of the paths mean that it's easy for both teams to set up bottleneck ambushes practically anywhere.
-The even terrain makes those high accuracy players even more deadly. You can wipe out a 4 man blockade in a single clip with a few bullets to spare. Lots of fun.

Cons
-No real ranged fire situations. Everything is quite close quarters so you're never really "caught out in the open".


All in all, 9/10 for me. One of the best maps I've played yet.
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septime
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PostPosted: Sun May 09, 2010 12:10 pm    Post subject: Reply with quote

Excellent review Clap. hail wtg

I agree with you. About the cons, I would add : 1 or 2 Command Post to have more fun. wtg
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Zeus
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PostPosted: Sun May 09, 2010 12:49 pm    Post subject: Reply with quote

septime wrote:
Excellent review Clap. hail wtg

I agree with you. About the cons, I would add : 1 or 2 Command Post to have more fun. wtg


Command posts can be added via scripting which does not involve redoing the map but simply adding the additional script to the game server.

Too complex for me to post how, but Jaymod works along the line of the ETPro scripting which is widely found via Google.
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CannonFodder
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PostPosted: Sat May 29, 2010 11:32 am    Post subject: Reply with quote

Zeus wrote:
septime wrote:
Excellent review Clap. hail wtg

I agree with you. About the cons, I would add : 1 or 2 Command Post to have more fun. wtg


Command posts can be added via scripting which does not involve redoing the map but simply adding the additional script to the game server.

Too complex for me to post how, but Jaymod works along the line of the ETPro scripting which is widely found via Google.


FYI, I am working on that right now due to some arm twisting by Septime. I am assuming a single neutral CP would be in order? Or would you guys want two CP's?
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