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  Buffalo Bad Asses :: View topic - Treetop Final
 
Treetop Final
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CannonFodder
BBA Wannabe
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Joined: Mar 14, 2008
Posts: 59
Location: Puget Sound
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PostPosted: Wed May 05, 2010 9:36 pm    Post subject: Treetop Final Reply with quote

Mr Cannon says hi, and would like to propose a map for your consideration:

Treetop Final

Description:

The Axis have to assault the secret allied
missile base located deep within the forest. They must
make their way up into the treetop walkways then down into
the subterranean missile base. They will then have to open the
missile doors and launch the missile.

There is plenty of engy & covy objectives to keep people busy,
and decent sniping along with decent cover. A good mix of large
outdoor areas and closed in quarters. Potentially EPIC goombas
are always a possibility on this map.

Download Link

Gratuitous Screenshots:













[/b]
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septime
Admin - ET
Admin - ET


Joined: Oct 11, 2006
Posts: 498
Location: Canada
Status: Offline

PostPosted: Wed May 05, 2010 10:27 pm    Post subject: Reply with quote

Hi Mr Cannon.

Thanks for posting. wtg

To be honest, I do not know this map (YET). So we will have a look at this one and see if it could be a good fit. wtg

Trying to give you an answer ASAP. But, ATM busy with some japanese maps. eew
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CannonFodder
BBA Wannabe
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Joined: Mar 14, 2008
Posts: 59
Location: Puget Sound
Status: Offline

PostPosted: Thu May 06, 2010 12:33 pm    Post subject: Reply with quote

septime wrote:
Hi Mr Cannon.

Thanks for posting. wtg

To be honest, I do not know this map (YET). So we will have a look at this one and see if it could be a good fit. wtg

Trying to give you an answer ASAP. But, ATM busy with some japanese maps. eew


No problem. I try to post at least once every six months or so just to annoy you guys.

lurk

I saw those maps. They look quite... interesting? duh
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AcidStorm
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Joined: Apr 03, 2008
Posts: 216

Status: Offline

PostPosted: Thu May 06, 2010 9:46 pm    Post subject: Reply with quote

Any ewoks lurking around on this one? lol

Nice to see some original map posts..
wtg
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septime
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Joined: Oct 11, 2006
Posts: 498
Location: Canada
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PostPosted: Fri May 14, 2010 3:41 pm    Post subject: Reply with quote

First of all, I did not see any ewoks here. lmao

Lol at the main objective : launch a missile to destroy Canada. Not sure, if I want to complete this one. lol

You are right : many things to do for engineers and cvops.

I like the voices that tell you what to do. Axis are on offense, it is also a good point. Many goombas (or fall to your death lmao ) and a lot of sniping, for sure.

A lot of open space at the beginning. But there are many objectives, so Axis should be able to split the defense.

If Axis manage to get the spawn in the trees, it will be easier. The last part (basement) looks promising with some great fights.

It might be hard to reach the "first floor". Either you climb one tree but you are an easy target for snipers and campers or you use the elevator but it's close from the Allies spawn. shrug

We could give it a try and get more feedback. I will let you know. wtg
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Zeus
BBA BigBoss
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Joined: Oct 05, 2006
Posts: 2101
Location: Going insane one day at a time.
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PostPosted: Fri May 14, 2010 3:55 pm    Post subject: Reply with quote

Any map that has an objective to blow up Canada sounds ok to me. wink

Run Sept and Bibi, RUN!!!!! lmao
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septime
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Joined: Oct 11, 2006
Posts: 498
Location: Canada
Status: Offline

PostPosted: Fri May 21, 2010 10:17 pm    Post subject: Reply with quote

The map is on the test server. wtg

Cannon posted some SS and details about the objectives. So now, it is time to give some feedback. wtg

@Zeus : I will fight really hard as an Allies to prevent Axis from completing the objective. lmao
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AcidStorm
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Joined: Apr 03, 2008
Posts: 216

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PostPosted: Fri May 21, 2010 10:57 pm    Post subject: Reply with quote

wtg lol If you want my opinion I would slot this in just for the load up screen - map by Frankie Duck - pure class! Lold

The actual map is great fun and more than big enough for 60 players.
Great find Cannon - I think it really is special.

+btw I think some maps in rotation need a rest.. Warbell /Etbeach /UJE for
example.. been on for long time now.

wtg Yar good
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marker77
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Joined: Mar 23, 2008
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PostPosted: Sat May 22, 2010 10:35 am    Post subject: Reply with quote

I played this one last night a couple times. I went from ally eng to axis eng to play both sides.

I was lost at first until I understood the obj. There are a few things that need to be completed including taking the box and delivering it, taking the gold key to open the door. Then going downstairs to pull the lever to open the missle doors. (This would be a good fight). Once the door to the missle is open, than pulling the countdown lever to launch the missle. One minute and thirty seconds for the countdown. (Another good fight) One thing I forgot to try is stopping the countdown. I assume that the lever can be stopped to stop the countdown.

In additon, there are numerous engineer objs. including building a ramp to go across the ice/water, and building a big bridge to go to the other tree.

All in all, this one looks like a winner to me and is something totally different than what we have played on our server. This map has my vote!
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septime
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Joined: Oct 11, 2006
Posts: 498
Location: Canada
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PostPosted: Sat May 22, 2010 4:18 pm    Post subject: Reply with quote

You are right, there are many objectives to complete for Axis engineers.
- build a ramp
- blow the front door
- build a bridge
- repair the elevator power box
- destroy the crate barrier
- deliver the transmitter components
- steal the key and open the locked door
- build the ropes
- destroy the main door

Of course, other classes will be involved as well. But engineers will need some backup, more than ever.

At the beginning, both spawns (Axis and Allies) are on the groundfloor. Once the transmitter components have been delivered, the action will take place in the trees. Once the Axis have opened the locked door, the last part begins : launch the missile. Great fights here, for sure.

Yes, the countdown can be interrupted.
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Clyde
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Joined: Jun 28, 2009
Posts: 7
Location: Los Angeles
Status: Offline

PostPosted: Sun May 23, 2010 1:43 pm    Post subject: Reply with quote

I have played this map and does get a bit laggy on large servers with many peeps. This map has been around for a number of years now.
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dirtyolman
Bad Ass Groupie
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Joined: Dec 21, 2006
Posts: 333
Location: In ma weed patch:)
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PostPosted: Sun May 23, 2010 3:16 pm    Post subject: Reply with quote

interesting....to say the least!

did a walkthrough w/ septime, and this map is awesome, objective carries each team to different points and objectives, some very good fraggin could be had here wtg

...........and snipers would have their dream map.
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Aces
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Joined: May 23, 2010
Posts: 9
Location: Florida
Status: Offline

PostPosted: Sun May 23, 2010 4:17 pm    Post subject: Reply with quote

Just played this map and I thought I'd give my 2 cents.

Looks like great fun, first of all. Reminds me of Daybreak on BBA2, which is one of my favorite maps. Great for panzer-addicts like me with all of the high ground! I do see a possible problem with lag, as it is a huge map and there is all of the fog. I noticed my FPS dropped during that map (at least the beginning when all the action is outside).


Sorry for the lame name, but it was the closest I could get to my alias shrug . This is only my first post, but I figured since I've been playing a lot more lately, I would try to contribute a little bit. wtg
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septime
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Joined: Oct 11, 2006
Posts: 498
Location: Canada
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PostPosted: Sat Jun 05, 2010 8:35 pm    Post subject: Reply with quote

Just few words about the map

The gameplay is really different from most of the maps. wtg

First part : groundfloor

- many objectives for Axis : steal the transmitter components and deliver them in the tree (by using the ladder or the elevator), build a ramp, blow a door...
- Allies have to defend the front door and the elevator power box and prevent axis from reaching the first floor with the components
- the "ice rink" will be interesting lol
- this part is supposed to be laggy. Many of you mentioned that point. I think you could be right. Of course we checked by calling artillery...but with few players ON, it's hard to say. eew shrug cry


Second part : Treetop

- both spawns are in the trees
- Axis have to build a bridge and destroy a crate barrier
- treetop walkways and platforms could be narrow for many players shrug
- snipers and arty paradise, for a lot of fun wtg
- could be hard for Axis to make their way till the door and deliver the key to unlock it. But with some teamwork, it should be doable wtg


Third part : basement
- the final battle will take place here. It will be a HUGE one, with a lot of intensity rambo wtg
- Axis have to open the doors and activate the countdown to launch the missile
- Allies can interrupt the countdown

SO, this is a progressive map that requires a lot of teamwork. Plus, Axis are on offense (I do care about that). Sad to see it could be laggy because I really like it. cry
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Digger
High Clan Admin
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Joined: Oct 09, 2006
Posts: 615
Location: Behind enemy lines
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PostPosted: Sun Jun 06, 2010 3:31 pm    Post subject: Reply with quote

Played this last night with TJHooker, Ace, and Hiya. Seems like an interesting map. There are a few choke points where it looks like some gas, flame, etc. could clog up the way but also seems pretty interesting overall. It was certainly fun with just a couple peeps, but I'd have to see it in action with 15 per side to get a full feel for it.
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