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  Buffalo Bad Asses :: View topic - Praetoria: Bunker Hill
 
Praetoria: Bunker Hill

 
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CannonFodder
BBA Wannabe
BBA Wannabe


Joined: Mar 14, 2008
Posts: 59
Location: Puget Sound
Status: Offline

PostPosted: Thu May 06, 2010 10:46 pm    Post subject: Praetoria: Bunker Hill Reply with quote

Here is a map that pushes what is possible with the ET gfx engine:

Praetoria-Mission One: Bunker Hill

This is the first of three maps in the series, all quite spacious and suited for bigger servers. The graphics are eye-popping, and the terrain appears well laid out. Lots of detail in this map, with most structures having full interiors.

Allies attack from the villa and work to take out Axis radio in their underground base, while Axis has a forward spawn (which they can lose) and can dyno/satchel certain Allies defenses.

Downside is that it is a BIG download (35MB).

Download Link

















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Caroline20
BBA Associate
BBA Associate


Joined: Feb 23, 2009
Posts: 466
Location: A melancholy town where we never smile
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PostPosted: Fri May 07, 2010 2:51 am    Post subject: Reply with quote

Looks great. Sep will have a lot of job:)
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septime
Admin - ET
Admin - ET


Joined: Oct 11, 2006
Posts: 498
Location: Canada
Status: Offline

PostPosted: Fri May 07, 2010 9:07 am    Post subject: Reply with quote

Thanks for the suggestion. wtg

Lol that's funny because I was actually working on the "Praetoria" maps few days ago.

About this one : yes big map, with a lot of open space, at least at the beginning. But Allies can deploy in different places : so everyone not in the same spot at the same time (better for the FPS). Then, many fights possible inside the buildings, so it might be fun.

Will be considered for sure. wtg
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Ducklywill
Newbie
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Joined: Oct 14, 2015
Posts: 2

Status: Offline

PostPosted: Wed Oct 14, 2015 12:44 am    Post subject: Reply with quote

This is what I look like, really good.
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